paymentqert.blogg.se

Widelands campaigns
Widelands campaigns





widelands campaigns

Integration of new campaigns is much easier (more dynamic) and doesn't need a recompile, not even a restart of Widelands* This fact enables us, to let our players download new versions and/or additions of campaigns, without having to recompile their widelands. The campaigns and their maps are read out of the file campaigns/nf and are reflected in the Campaign UI. In case of any questions, please ask in the forum! For pointers see WikiHelp in our wiki.Īfter finishing your work remove the 'outdated' tag. and the documentation of the nf file.If you are familiar with this topic, please consider updating and improving this page.Campaign tutorialĬurrently, the campaign tutorial just consists of the You will have to copy your missions to the campaigns folder as well. If you want to combine your missions into a campaign that you can access via the Single Player, Campaigns buttons, you should have a look at the campaigns/nf file which is also explained in this wiki. Bring your campaign into the gameĪfter creating your missions, you can test them by calling widelands with the -scenario= option where you replace with your map directory, e.g. There is a Lua documentation including a scenario tutorial on the widelands web site, where you can get further information. telling the relevant part story while playing the mission.defining map regions that have a special meaning for the story.filling the headquarters with initial wares,.selecting a text domain for translation into other languages than English,.

widelands campaigns widelands campaigns

defining objectives and launching routines to check them,.The most important scripting file (and the only one that you really need) is a - which does the whole initialization stuff, such as: You might have to create this directory first. The Lua scripts reside in the scripting subdirectory of your map. There is a nice Editor tutorial in this wiki. This is done via the integrated editor (select the button "Editor" from the widelands main menu). Once you have an overview and some details what your story is about, you will have to create the maps that your missions will be based on. Data that is needed by the scripts, such as additional pictures to show the leader of your tribe when he/she is "speaking" to you.They unveil the next mission in this campaign. They define objectives and tests for their completing. Scripts (Lua) - They tell the story through message boxes.A map - can be created via the integrated editor.So these are the things a mission consists of: When they are played one after another, the player dives into your story.Īs a campaign is composed of missions, you will have to know what the difference between a mission and a normal map is. One or more missions (also called "scenarios") - each of which is part of the story.A story that your campaign is about - can be historical or fantasy.The things that are needed to create a campaign are therefore: What a campaign consists ofĪlthough the creation of a campaign is a bit more challenging than the creation of some maps, it is still no mystic stuff - it just needs a nice story and some additional scripting. The player is led to fulfill special and sometimes difficult objectives which often are completely different from the typical goals of an endless game. In widelands, a campaign is a set of one or more missions that usually tell a story and that are played sequentially. After completing it, you can continue to the next one. On a fresh installed widelands, you're just allowed to play the Barbarian campaign. You find the preinstalled campaigns from the widelands main menu via Single Player, Campaigns.







Widelands campaigns